Evan Martin ([info]evan) wrote,
@ 2005-04-10 23:17:00
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immortality / incrementing
Jeff was watching Groundhog Day on TV and I joined him. I haven't thought about it in a while, but that movie had a profound effect on me when I first saw it.

Immortality is often presented as a curse in, y'know, vampire stories or science fiction but the answer always seemed apparent to me: with infinite time comes infinite opportunity to learn. To my younger self, Groundhog Day showed that someone else got it; after some false starts, Bill Murray's character uses his neverending day to learn ice sculpture and to play piano and the story ends happily.

The life span we have isn't infinite but it might as well be. We've time to spare: any time you've been bored has been time you weren't using. Armed with this attitude, I picked goals -- the more physically monotonous, the better. Eight hours of German classes a day in Munich? I grabbed a coin and taught myself to flip it over the backs of my fingers, practicing for hours each day. Juggling looks hard? Sure, good jugglers likely have something normal humans don't, but it's more a question of perseverance. You throw the balls in the air enough times and the muscle memory builds. I aimed for Rubenstein's Revenge* because I read it was the hardest three-ball trick, and I eventually got it.

But now that I see the movie again as an "adult", I can see that I missed the point. Learning to play the piano and making ice sculptures were just aspects of becoming a better person, and the real happiness came from...

...getting the girl. (It was a romantic comedy, after all.)


Learning to program eventually killed the joy of a whole class of computer games for me. In the old arcade games, like Centipede, it was always about high score, but in today's games -- I think of Diablo as a prime example -- high score has become disguised under other names. These games must tap into some animal drive for progress for they addict all sorts of people despite the game revolving around making numbers increment. I've written code that increments numbers too many times already.

And my childhood "solution" to immortality was of the same spirit. Incrementing real-life numbers (like number of languages studied: five, for me) doesn't inherently lead to anything. So I think I've unfigured it out, now.

I'm still mulling over Ellen's comment: "...And the truth is, we can't all be famous, but it is in our power to be happy and good."


* The juggling animations on that page were made with some software by Jack, who is in our juggling club at work and one of those superhuman sorts of jugglers I alluded to. I've sorta stopped being surprised by how small the world of software is. Last week I learned that Marius of NetStumbler is a coworker too.



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Now you know what to do
[info]latinstorm
2005-04-11 06:40 am UTC (link)
...but it is in our power to be happy and good.

So now you're only problem is finding what makes you happy, and what it means to be good.

Personally I think I have the "what is good" question answered for myself. The quest for true happiness on the other hand, that I'm still working on. I think the difficulty part is correctly knowing what will make you happy.

An example of why it is hard: Everyone has had that moment where they're sitting at a restaurant, and they think what will make them happy right at that moment, are some pancakes. And anyone who's been there knows that the first bite corrects your erroneously held belief. Know if one could categorically avoid that type of belief, we would all be set (at least in the happiness knowledge department)

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Re: Now you know what to do
[info]nealsid
2005-04-11 07:25 am UTC (link)
if you think pancakes would make you happy, why not get them? whether they make yuo happy or not afterwards is irrelevant. it's all about trying out your ideas.

and actually, i think the first bite confirms the belief - when you find out the second bite wasn't as good as the first, that's when you realize ;-) kinda like my daily iced mocha at starbucks. although i still keep going back...

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Re: Now you know what to do
[info]latinstorm
2005-04-11 08:46 am UTC (link)
I shouldn't get the pancakes because they won't actually make me happy, even though I think they will. It's wasted effort chasing a dream that won't come to fruition. If it was the thought of getting pancakes that made me happy, then I should definitely get them, or at least think about it for a while.

kinda like my daily iced mocha at starbucks.

I think you're confusing a (caffeine) fix (for your coffee addiction) with happiness.

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Re: Now you know what to do
[info]nealsid
2005-04-11 01:46 pm UTC (link)
i don't see what the difference is between thinking they will and the thought of getting them making you happy.

and why do people keep getting the pancakes, hmmmmmmmmmmmmmmmmmmmm, if they've had them and the pancakes haven't made them happy? it is perhaps a new ms jamaica syrup?

or perhaps it's this effed up expectation coming from who-knows-where that we should know what should make us happy all the time and if we try something that doesn't, it immediately paints us into a corner as someone who "wasted their time" or "doesn't know what he/she wants". NO ONE knows!

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I've always loved that movie.
[info]sapience
2005-04-11 07:28 am UTC (link)
Funny, that first bite usually gives me utter bliss and makes me smile all the way into my eyes.

Prince sang, "Maybe you're just like my mother/she's never satisfied." That line has always stuck with me. I've learned to place much value on contentment. I have my struggles, as we all do, but for the most part, my life is one of peace and joy. And, yes, love--which is most important of all.


p.s. evan, I really enjoyed your thoughts on incrementation.

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Re: I've always loved that movie.
[info]latinstorm
2005-04-11 08:41 am UTC (link)
Perhaps I just have poor taste in restaurants, at least when it comes to pancakes.

I also think there is a distinction to be made between contentment and happiness. One is content when you're happy enough to not change. When someone is happy, no change is necessary.

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[info]sapience
2005-04-11 12:51 pm UTC (link)
Yes, there is absolutely a difference between contentment and happiness. But your connotation of the word contentment feels negative to me--it seems to suggest that one is settling for something less than what is ideal. For me, contentment means enjoying what is good, right, beautiful, true, pleasurable, etc. around me. It means being present in the moment. Enjoyment is the key. Saving QA and critical thinking/problem solving for a later, more appropriate time.

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Re: Now you know what to do
[info]evan
2005-04-11 04:02 pm UTC (link)
I thought I was the only one who hated pancakes!

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fully operational battlestation
[info]jope
2005-04-12 05:46 am UTC (link)
Huh. Then I guess you will not sense a great disturbance in the Force. Pancake-hater.

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[info]hukuma
2005-04-11 06:48 am UTC (link)
Speaking of small worlds, it was odd for me to see you mention "Rubenstein's revenge" since, although I don't juggle, I know its inventor reasonably well.

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[info]evan
2005-04-11 03:51 pm UTC (link)
I remember when I discovered that. Rick was all like "yeah, there's a juggling trick named after me" and I flipped out.

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[info]erik
2005-04-11 06:57 am UTC (link)
Ebert recently added 'Groundhog Day' to his list of Great Movies. The review is well worth reading. In a way it comes down to Bill Murray's getting the girl, but I liked Ebert's summation better: There is a moment when Phil tells Rita, 'When you stand in the snow, you look like an angel.' The point is not that he has come to love Rita. It is that he has learned to see the angel."

Also of note: in the review he notes that some religious leaders (prominent ones, I assume) regard 'Groundhog Day' as the most spiritual movie of all time! That's a pretty incredible statement, but when you really consider the movie it begins to make sense. I don't fully agree with it (see: almost anything by Ingmar Bergman), but it's worth considering.

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[info]gimpyprophet
2005-04-11 08:13 am UTC (link)
It really sounds like every week you find out some other amazing person works at Google. I'd love to work there some day if just to meet some of the amazing people that already do.

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[info]mwshook
2005-04-11 08:16 am UTC (link)
I remember first seeing Groundhog Day, and loving it so much that I was shocked by what a cop-out the ending was. Him getting the girl and escaping his immortality was so predictable. I assumed that when he finally got the girl, she would join him in his one-day world, and they would live out their lives learning. I think that would have made it a far better movie.

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[info]shmivejournal
2005-04-11 02:52 pm UTC (link)
I don't think the world of software is very small, I just think the people who really know what they're doing tend to meet up with one another.


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It's a small world after all
[info]mariusm
2005-04-11 09:58 pm UTC (link)
Last week I learned that Marius of NetStumbler is a coworker too.
And he's reading your LJ, too. Spooky.

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Re: It's a small world after all
[info]evan
2005-04-12 03:46 am UTC (link)
I'm not sure we've even met so maybe my name-dropping was a bit premature.

But I am truly surprised by how many coworkers have LJ accounts. The text you've typed was routed into a database via code I wrote!

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[info]cultureulterior
2005-04-13 02:25 pm UTC (link)
Sour grapes.

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Groundhog Day Movie
(Anonymous)
2006-01-29 12:18 am UTC (link)
True, in the Groundhog Day movie (http://landscaping.about.com/cs/pestcontrol/a/groundhog_day.htm), the protagonist gets the girl in the end. However, the real reward is that he's at peace with himself. Getting the girl follows from that peacefulness, because she's attracted to the new Phil. So winning her is actually secondary. In fact, he seems to be having so much fun by the end of the movie that he'd be content to continue living February 2 over and over again -- even without the girl. And when he does finally win her, he doesn't even make the move -- she does.

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